2014年6月18日星期三

Hearthstone Game Mode Guide

Beyond the Practice mode, which allows you to test out decks against rather primitive AI, there are three key Play modes in Hearthstone.

Ranked
Hearthstone's ranking system currently resets at the beginning of each month. As a new player you will be ranked at 25, after which point you earn stars for each game you win. Gain enough stars and you move up to the next rank. Once you reach Rank 19, it's possible to lose stars and gradually fall back down the rankings, although it's impossible to ever fall below Rank 20 once you've achieved it. This provides a protective buffer for new players.

At the end of each monthly season, your current ranking is recorded and you'll receive any rewards you're entitled to for your performance and for participating in that season. When the new season starts, you'll start again at a new rank somewhere just below where you finished up in the previous season.

Casual  
The Casual mode of Hearthstone works in a very similar fashion to the Ranked mode, except there are no penalties or rewards for winning, beyond the 10 Gold you receive for every three matches you win (see our Hearthstone Gold guide for more on this). People typically play in Casual to finish off daily quests without affecting their season ranking, to experiment with new decks for the same reason, or simply to practice playing some tried and tested favourites from the internet.

There are juicy rewards to be had from a successful run in Hearthstone's Arena mode.

Arena's a very different beast compared to the other two modes. First, you have to choose one of three randomly selected Heroes. Once you've picked your class, you then have to build your deck by selecting one of three class-specific or neutral cards that the game randomly selects for you. After you've made your choice, a new set of three cards is presented to you. This process is repeated until you have 30 cards in your deck.

Once you're ready to go you'll be matched up with other Arena players, and gameplay proceeds as usual - although you're limited to using the deck you just created. Arena runs end when you lose your third match, and your rewards are based on how many victories you managed to get under your belt before suffering your final loss.
Regardless of how well or how badly you perform, you'll receive a pack of cards to open just for participating, as well as a chance to receive another random card from the game's collection. You'll also receive quantities of Gold and crafting dust which scale with the number of victories you achieved during your run.

You're given a free token to enter the Arena once when you start playing the game, but subsequent visits will cost you either 150 Gold or £1.49. If you can average seven wins in an Arena run, you'll likely make this Gold cost back. Even if you can't manage this kind of win ratio Arena's still a very economical way to play the game, as you're guaranteed to receive a card pack worth 100 Gold as well.

Note that you have to go through the Hero and deck selection process all over again whenever you start a new Arena run.
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From:http://www.hsmedal.com/news-76.html

2014年6月17日星期二

Blizzard Offers Some Hearthstone Tips

Maybe you've been playing some Hearthstone while waiting for the next World of Warcraft expansion to actually be a thing. That's not a difficult prospect if you're used to card games, but it's going to throw you for several loops if you haven't played them before. Senior designer Mike Donais has penned a new article full of tips for new players on how to build and play a new deck that can hold its own.


Veteran card game players will probably already be familiar with most of the fundamentals -- start with a theme, have early-game cards, play with plenty of minions -- but it's all good advice. It also offers some suggestions for cards worth building around whether you want a fast and aggressive deck or a slow controlling force. Check out the full article on the official site for a few ways to improve and refine your deck, hopefully making you that much more formidable on the ground. You can head to our site to find Hearthstone Arena key!
From:http://www.hsmedal.com/news-75.html

DreamHack Summer Groups are Announced

The groups for the upcoming Hearthstone tournament at Dreamhack Summer this weekend have just been released. The invited players will be seeded into four groups of four, and will be joined by qualifiers from the open BYOC tournament held at the event. Each group will be played in the Dual Tournament format that Dreamhack has used for years, with two players making it out of each group to battle in a quarterfinal bracket on the final day of competition. Visit here to find Hearthstone Arena Key.

Group A
Team Curse Savjz 
Doge House Ek0p 
Team Curse Alchemixt 
Tempo Storm Reynad

Group B
Tempo Storm TidesofTime 
Rdu 
Team Curse Darkwonyx 
Team ManaGrind Realz

Group C
Meet Your Makers ThijsNL 
Doge House Gnimsh 
BYOC Qualifier
BYOC Qualifier
Group D
Tempo Storm Gaara 
ROOT Gaming Amaz 
BYOC Qualifier
BYOC Qualifier

Reynad will replace the previously announced invite, Lifecoach, who declined due to family commitments. The tournament will be broadcast this weekend on Viagame, kicking off Saturday, June 14th and ending on Monday, June 16th
From:http://www.hsmedal.com/news-74.html

New Priest Card Revealed: Dark Cultist

The official Hearthstone twitter just revealed a new Priest minion card - Dark Cultist (Deathrattle: Give a friendly minion +3 Health.). This card will be availble in Curse of Naxxramas this summer.


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From:http://www.hsmedal.com/news-73.html

2014年6月16日星期一

Delete or Add? Suggestions for You

1. Shieldbearer, this card can perfectly protect the attendants, like cooperate with Flametougue in disrupting battlefields and like, at least cost 4 life value. Obviously, it is much better than Argent Squire who will be killed by dagger easily on confronting against Miracle Thief!

2. One Flametougue, this set of cards mainly stand in the filed, not pursue output. The capability of Flametougue station is not so good, and it frequently happens that there is no nothing in the fields which makes you embarrassed with a Flametougue in your hand. Why not join Catcher which is 0/4 outrange in the battlefield.

3. Not add Mana Tide. Although it will not lose, it is quite weak, and easy to be gone. It is not worth that costing too much to get one or two cards.

4. Add one Forked Lightning. With various strong creatures, it can well clear the area, and can suffer overload, so it is definitely valuable. 

Here are just some suggestions, we will keep updating and modifying! By the way, if you are interested in Hearthstone Arena key, you can click here to find many! 
From:http://www.hsmedal.com/news-72.html

How Hearthstone Beginners Get More Cards

Getting each Hero in the game to level 10 takes very little time and will give you access to all of that class's basic cards. You'll also have a pool of primitive, class-neutral cards to take advantage of. To increase your collection, you have a few options.
Buying packs
You can buy packs of cards from the store for 100 Gold each, or multiple packs of cards for real money. Each pack contains five Expert level cards from the game, and you're guaranteed at least one Rare-rated card as well. Note that the contents of each pack is randomly determined, and you may well receive duplicates for your collection.

Crafting
You can destroy cards you don't want - or are duplicates - using a process called Disenchanting. You'll receive a certain amount of crafting dust for doing so, the amount of which depends on the card's value. You can then use the dust you accumulate to craft another card that's missing from your collection.

Just be aware that you typically only receive half the dust for destroying a card that you would need if you wanted to craft it again. As a result, you should think very carefully before turning a card into dust!
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From:http://www.hsmedal.com/news-71.html

Hearthstone Card Guide For Beginners

Hearthstone's cards are split into a series of tiers. The basic free cards can be unlocked by all players very quickly, while the Common, Rare, Epic, and Legendary cards need to be crafted or discovered in packs purchased from the game store. The more powerful the card, the more expensive it is to craft.

While there are many flavours of cards within each group, they can all broadly be split into three different categories: minion cards, spell cards and weapon cards.

Minion
Minion cards allow you to place combat characters on your side of the game board. The number on the left-hand side of the card represents the amount of damage the minion can do each turn, while the number on the right represents its health. Unlike other card games, each minion's health is not restored at the end of each turn, and the minion is destroyed for good once its health reaches zero.

Unless the card description states that the minion has Charge, you also can't make use of the creature until your next turn. If the minion has something called Taunt, it will act as a defensive barrier that your opponent's minions will have to bust through before they can attack your Hero. If the minion has a Battlecry, the effect described on the card occurs as soon as you play it onto the board.

Spell
Spell cards come in a number of flavours but the most common are area-of-effect (AOE), removal, direct damage and buffs. AOE spells deliver a typically small amount of damage to multiple enemies, removal spells eliminate or drastically weaken a single minion, and direct damage spells deliver a big dollop of damage to a single target. Buff spells allow you to increase the health or attack of a friendly minion, or severely weaken an opponent's.

Weapon
Weapon cards equip your Hero with a weapon that can be used to directly attack minions or the opposing Hero. Instead of health, weapons have a durability number that indicates how many times it can be used before it breaks and disappears. Weapons can generally only be used once per turn and while there are many weapons in Hearthstone, individual weapons are often Hero-specific cards. Weapons can also have Battlecry effects, such as dealing damage when you equip them or restoring a small amount of health when you attack.
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From:http://www.hsmedal.com/news-70.html