2014年6月13日星期五

The Contrast Between Viodcaller and Alarm-o-Bot

1. Viodcaller has a better figure than Alarm-o-Bot, which is important. The weakness of Alarm-o-Boat being in silence is 03 whiteboard, and that has no value. However, Voidcaller being a silence figure is also 3 whiteboard. The loss is not so large. It is true that 3or 4 figure is good, and hitting entourage below 3 is advantageous.

2. Viodcaller is easier to trigger than Alarm-o-Bot. Alarm-o-Boat will not be triggered until the next round start, but the Viodcaller can be touched off as long as died. It is worth mentioning that Viodcaller can be forced to pull monster when necessary, and then we will see who is stronger at one glance.


3. Viodcaller is much freer. Because it is death trigger, so if you are killed in the opposite’s round pull devil, immediately you can use demonic attack the opponent. If you kill initiatively kill the monster in your own round, you can call up all the small monsters in advance. The Alarm-o-Boat pulls monsters at the beginning of round. So Viodcaller is much more practical.

4. Vioacaller can only call up demons, but Alarm-o-Boat can call any followers including many strong neutral orange. The restriction of Viodfcaller is also quite disadvantageous. 
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From:http://www.hsmedal.com/news-67.html

2014年6月12日星期四

Season 2 Final Ranking For Americans

The final rankings from Ranked Play Season 2: Brave the Black Temple for the Americas region are here! These players have gone the extra mile and worked their way up the current ladder system to become one of the top ranked Hearthstone players.
A big congratulations to our top 16 Legend players in the Americas region, who now qualify to participate in the Hearthstone Americas Qualifier Tournament! This tournament will ultimately decide the four players that will represent the Americas region at the Hearthstone World Championships live at BlizzCon!

Let’s recognize the top 16 ranked Hearthstone players in the Americas region!

Rank BATTLETAG 
1 dengxu 
2 backspace 
3 sjow 
4 BattleTag 
5 puffin 
6 reynad 
7 Camere 
8 KaRyu 
9 Neghr 
10 rain 
11 Ostkaka 
12 Otter 
13 Daxxon 
14 Fpv000 
15 Savjz 
16 Bounds

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From:http://www.hsmedal.com/news-66.html

New Warlock Card for Curse of Naxxramas – Voidcaller

This evening, Blizzard posted a new class card from the Curse of Naxxramas set that is due out this summer. This time for the Warlock class is the Voidcaller, a 4 mana cost 3/4 minion with (you guessed it!) a Deathrattle that puts a demon from you hand. Like the quote from Blizzard says, this card has quite a number of possibilities in play, with the amount of demons that have negative battlecry’s this could be an exceptionally powerful card. It will interesting to see how it plays out when it’s released. With the release of this card we only have two class cards remaining to be revealed, the Hunter and Priest.



From:http://www.hsmedal.com/news-65.html

Hearthstone: Sen'jin Shieldmasta

The Sen'jin Shieldmasta is a textbook example of a card that's incredibly strong despite being available to everyone. This four mana taunt creature is the bane of more aggressive decks because it boasts five toughness and often requires the sacrifices of multiple minions or spells to get it off the board. It's not just an answer to aggressive decks, however. The favorable distribution of stats makes it viable in almost every deck, save Miracle Rogue.


Sen'jin Shieldmasta has very few direct counters. While the Black Knight is designed to deal with it, opponents are essentially trading a six mana card to deal with a four mana card. It works, but it's inefficient. Priests can also drop Shadow Word: Pain to quickly remove it, but it's admittedly rare to see Anduin Wrynn on the ladder, as priests are generally not favored by top players. Druids have access to Starfall and Starfire which each deal five damage to a target, but neither are commonly in use right now. Beyond those cards, there isn't really a whole lot that will destroy a Sen'jin Shieldmasta conveniently. He's a solid play against common decks like Warlock Zoo, Miracle Rogue, Druid Token, Paladin Aggro, and more.

More importantly, Sen'jin Shieldmasta boasts arguably the most fun entry sound in the game, shouting "Taz'dingo!" upon being played. If you're looking for a reliable wall that won't cost you a single bit of dust, consider tossing this troll into your deck.
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From:http://www.hsmedal.com/news-64.html

2014年6月5日星期四

Hearthstone Tips From Those Who Build And Play Decks Better

We are way hooked on the digital card game Hearthstone. And we want to get better. So we asked the folks at Blizzard to come drop some knowledge and give us tips on building and playing decks in their fiendishly addictive game.

Making Your First DeckBuilding a deck can be stressful, especially if you're left wondering "what do?" when staring at your collection. Deck building, how does it work?
Here are some tips for building decks:

1. Focus on a theme

The types of decks you can create are virtually endless, so it's good to know what kind of deck you want to play before you start building. If you want a fast, aggressive ("rush") deck, stick to efficient, high-damage minions. Include minions with Charge and spells that deal damage directly to your opponent.



If a slow and careful "control" deck is more your style, include healing and taunt minions. The taunt minions force your opponent to attack them before they can take a swing at you, and the healing minions help restore some health you (or your other minions) might have lost.


2. Have 5–10 early game cards.

If you get behind in the early game, it's tough to get the upper hand again. Having 5–10 cards that cost 1–2 mana and make sense to play on the first two turns can help avoid this. These are usually minions or spells that can remove your opponent's early minions.


3. Have 5–10 late game cards

Most decks can benefit from solid late-game/higher cost cards. Even for rush-themed decks, something aggressive like Argent Commander can make sense, whereas a control deck might do well to include something like Sunwalker.
Card drawing can also be useful in the late game but remember a minion that takes 2 cards to kill is better than drawing 2 cards because if your opponent doesn't have the cards to kill it you are way ahead.


4. Play mostly minions

If you play a minion and your opponent can deal with it, then you end up even. However, if you play a minion and your opponent can't deal with it, then you are ahead on the game board. Once you are ahead on the board you can start making favorable trades or smashing your opponent directly. This makes minions more important than spells which kill minions.

When first building decks, include 20 or more minions. Later you might break this rule with specific spell focused decks.

5. Improve the deck over time

Remember, this is a learning process; you're going to win some and lose some. Don't change your deck after just one game—pay attention to what cards worked out well over the course of several. Then, go back over the deck and make changes based on what you learned.

Playing your new deck1. Start with cheap minions
2. Spend your mana
3. Think twice before making a play
4. A clear board is a happy board
5. Don't play too many minions.
6. Card drawing is for late game

7. Hero power

Lastly, Even the most experienced players don't win all of their games.
Relax and have fun, switch decks sometimes, experiment, learn, enjoy!
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From:http://www.hsmedal.com/news-63.html

2014年6月4日星期三

Hearthstone: Sen'jin Shieldmasta

The Sen'jin Shieldmasta is a textbook example of a card that's incredibly strong despite being available to everyone. This four mana taunt creature is the bane of more aggressive decks because it boasts five toughness and often requires the sacrifices of multiple minions or spells to get it off the board. It's not just an answer to aggressive decks, however. The favorable distribution of stats makes it viable in almost every deck, save Miracle Rogue.


Sen'jin Shieldmasta has very few direct counters. While the Black Knight is designed to deal with it, opponents are essentially trading a six mana card to deal with a four mana card. It works, but it's inefficient. Priests can also drop Shadow Word: Pain to quickly remove it, but it's admittedly rare to see Anduin Wrynn on the ladder, as priests are generally not favored by top players. Druids have access to Starfall and Starfire which each deal five damage to a target, but neither are commonly in use right now. Beyond those cards, there isn't really a whole lot that will destroy a Sen'jin Shieldmasta conveniently. He's a solid play against common decks like Warlock Zoo, Miracle Rogue, Druid Token, Paladin Aggro, and more.

More importantly, Sen'jin Shieldmasta boasts arguably the most fun entry sound in the game, shouting "Taz'dingo!" upon being played. If you're looking for a reliable wall that won't cost you a single bit of dust, consider tossing this troll into your deck.
You can buy Hearthstone Legendary Rank at this site!
From:http://www.hsmedal.com/news-64.html

2014年6月3日星期二

Hearthstone Ranked Play Season 3 Announced – Colors of the Rainbow!

The Rainbow! card back is the reward for reaching rank 20 in Hearthstone’s third official Ranked Play Season, giving you a chance to add another card back to your collection. As you won’t lose any stars until you reach rank 20, it’s certainly an achievable goal for anyone, novice or expert. It’s a fresh start for everyone who wants to work towards that Legendary rank.


So build yourself a deck, order a tankard of ale from the innkeeper and start playing! Who knows what awaits? Today you’ll win the Rainbow! card back, and tomorrow the Hearthstone World Championship at BlizzCon 2014!

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From:http://www.hsmedal.com/news-62.html